Realm Fisher
Realm Fisher is an audiovisual environmentalist adventure developed in HTML in the narrative game design software Twine.
Realm Fisher is supported by YoungArts.
Special thanks to Storytelling Collective.
My role in this project:
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Organized 15 person team for independent game development project
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Budgeted development and promotional expenses and team hiring and compensation
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Applied for and won educational grants
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Generated pitch decks
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Created a comprehensive production deliverables timeline for gameplay artists, sound designers, and composers
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Hired QA testers
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Wrote and coded game narrative in Twine
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Created gameplay trailer
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Kept production on schedule for January 2023 release date
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Planning promotion and award applications

CREDITS
Producer:
Adelina Rose Gowans
Narrative Designer:
Adelina Rose Gowans
Lead Gameplay Artist:
Romeo Knight
Sound Designer:
Robin Hall
Music:
Mahal Perez
Code:
Al Disfixdog
Gameplay Art Team:
Caroline Kirby
Jesse Braak
Trey Deutsch
Adelina Rose Gowans
Concept Team:
Romeo Knight
Robin Hall
Rae Moore
Play Testers:
Alex Marwaha
Anna Pullara
Anthony Jacobs
Avery Lou
Dave Gowans
Jasper Fuller
Penflower Ink
Rae Moore
